GRH006 – SpearHead #2


0515  Admin Phase:                                                                                                                            PAX #:     10     

Review of last week:  Mission: Establish the foundation – Purpose, Fundamentals, Meeting the Standard

                                    (PT Test – How many have looked to improve their result in the past 7 days?)

Today’s Rules:  Flag doesn’t touch the ground (N/A), Team Leaders (when assigned) are the only pax aloud to speak, rucks don’t touch the ground.  20 reps for a rule violation.

0518  Practice Getting into Formation –  2 rows, 3 columns, 3 rows, etc.

Practice quick ruck position changes, on/off/up/front

  • Start Thinking about WHY you’ve signed up for this event & this team.

0524  Gear Check: (New Formation)

  • ID/Quitter’s Cash 
  • Water Bladder
  • Reflective Straps
  • Ruck/Weight
  • Headlamp/Batteries
  • Carabineer

       10 reps for each violation  (Merkins, Flutter Kicks, OHRuckHold-Squats, Up/Downs, Monkey Humpers)

                  90 Reps Completed     

0539  10 rounds per PAX up and down the stairs at Bailey Middle stadium.   .

0552  Talkie Time:  Who doesn’t know about the training schedule?  Check your email.  Waitlist may not have. Find a BattleBuddy who can be your Attendance and Accountability partner.

0556  BenGay test

0558  15 seconds to get into a single row, ordered BY HEIGHT, break into two teams.  Select TLs.  SwingState & Red October

  • TLs have to get Benches picked up and moved around the track,

  • Race between talls (counter clockwise) and smalls (clockwise)

(Fire the TLs)

0609  Ruck Gassers: Start at Bench sideline.  45 second time hack – Don’t have to wear rucks, get creative.

0615  Recover! Recover!! & COT

 

Moleskin: Today was about building on the foundation laid last week.

Intended Themes: 

  1. Get the simple stuff down.  Its likely the only part of the event you have any control over.
  2. Teamwork isn't about everyone doing the same work at all times, instead its about individuals crushing it when able, and the team covering for eachother when needed.
  3. The rules matter, and should always be followed, this will save the team as much pain as just about anything else.  
  4. Cadre can be ambiguous with their instructions, and leave you to figure it out, this gives you the chance to either get creative, or screw yourself (but always following the rules).

 

Sound off in the comments with all the fun stuff I left out.